Reviews
All reviews from the editorial team.
Watch_Dogs 2 finally makes the hacking feel like yours
A practical verdict on Watch_Dogs 2, from combat feel and structure to the moments that linger after the credits.
Stardew Valley gives you a farm and takes your whole year
Instead of treating Stardew Valley as pure hype, we break down the parts that actually hold up in regular play.
Bloodborne doesncrest-xvok-ufup;t scare you — it makes you scare yourself
A measured look at Bloodborne: where it feels sharp, where it drags, and who will get the most out of it.
Subnautica made me afraid of water I invented
Subnautica has the shape of a familiar underwater survival, but its best moments come from the details around that formula.
Songs of Conquest knows exactly what itcrest-xvok-ufup;s mourning
This review focuses on pacing, systems, presentation, and the kind of player Songs of Conquest quietly favours.
Eight travelers, one world, zero reasons to rush through it
This review focuses on pacing, systems, presentation, and the kind of player Octopath Traveler II quietly favours.
Street Fighter 6 taught me the game I thought I already knew
A practical verdict on Street Fighter 6, from combat feel and structure to the moments that linger after the credits.
Helldivers 2 is at its best when everything goes wrong
The strengths in Helldivers 2 are easy to spot, but the rough edges are what decide whether it belongs in your backlog.
Hollow Knight earns every inch of its darkness
Instead of treating Hollow Knight as pure hype, we break down the parts that actually hold up in regular play.