Reviews

Songs of Conquest knows exactly what it’s mourning

Zara Andersen ·
Songs of Conquest knows exactly what it’s mourning

I bounced off Songs of Conquest the first time I tried it. The second attempt — about three months later, after a long flight, on a recommendation from a friend — was when the design clicked. This is a review of the second attempt.

I bounced off Songs of Conquest the first time I tried it. The second attempt — about three months later, after a long flight, on a recommendation from a friend — was when the design clicked. This is a review of the second attempt.

Gameplay

Combat in Songs of Conquest rewards reading more than reflexes. Lavapotion clearly built around the idea that you should always have time to think — but the consequences for thinking wrong are real. The result is the rare action game that respects deliberate play.

There’s no fluff in Songs of Conquest’s systems. Every menu is one click deeper than you expect; every tooltip says what it means; every system interacts with at least one other system. It’s the kind of design that’s invisible while you play and obvious when you stop.

Songs of Conquest screenshot Atmospheric detail in Songs of Conquest.

Who We Are & Setting

The writing in Songs of Conquest is the best argument for taking dialogue trees seriously again. Every choice feels weighted. Every NPC has a recognizable voice. It’s not subtle work — but it’s the kind of unsubtle work that takes years to get right.

The story is told mostly through environment and incidental dialogue, which is the right choice for the kind of game this is. There are no twenty-minute cutscenes. There are no NPCs who follow you around explaining lore. What there is, instead, is a world that responds to attention.

Visuals & Performance

Performance is solid on the platforms we tested. Frame rate stays in target ranges, load times are short, and we didn’t encounter game-stopping bugs across roughly 32 hours of play. Visual fidelity is competitive — not industry-leading, but competitive — and the optimisation work shows.

Songs of Conquest environment Combat encounter in Songs of Conquest.

Verdict

We score Songs of Conquest a 7/10. That’s high for the genre, but the strengths are unambiguous and the weaknesses are addressable through patches. Worth the time of anyone with even a passing interest.

Lavapotion has earned the benefit of the doubt with Songs of Conquest. It’s not their best work — that’s probably still Disco Elysium — but it’s a stronger argument for taking small studios seriously than any pitch deck.

Editorial scoring

Gameplay6.0/10
Who We Are6.0/10
Visuals9.0/10
Replayability6.0/10
Overall7.0/10

Reader Q&A

How long does it take to finish Songs of Conquest knows exactly what it’s mourning?

Main story runs around 32 hours depending on how thoroughly you explore. Completionists can spend 2-3× that.

Is Songs of Conquest knows exactly what it’s mourning good for newcomers to Turn-based Strategy?

It depends. The systems are deep but the tutorial does a fair job. Veterans of Turn-based Strategy will feel at home faster.

Which platform should I play Songs of Conquest knows exactly what it’s mourning on?

Steam Deck handles this title well — verified compatibility on most recent patches.

Was Songs of Conquest knows exactly what it’s mourning worth the launch-day price?

Released in 2024, and as of writing it holds up. Wait for a sale if you’re price-sensitive — major discounts arrive within 6 months.

Are there DLCs or expansions worth picking up?

Wait for the Game of the Year edition — it bundles everything at a fair discount.

What did Lavapotion get right (and what could be better)?

Lavapotion nailed the moment-to-moment loop and the world-building. Pacing in the mid-game and inventory UX have room for improvement.

Reader comments

JK
Jayden Kulkarni2026-06-15
The title — ’Songs of Conquest knows exactly what it’s mourning’ — is doing a lot of work and I think it earns it. Lavapotion clearly built this as an act of grief for the HoMM3 era, and that specificity of intention is exactly why the game lands for some players and completely bounces off others. What the review gets right is that this isn’t a game trying to modernize the formula — it’s trying to *preserve a feeling*, which is a fundamentally different project. Whether a 7 is fair for that kind of design ambition is genuinely debatable, but I appreciate that the score reflects the reviewer’s honest relationship with the game rather than how it benchmarks against contemporaries.
KM
Kasim McBride2026-06-15
The framing that Songs of Conquest ’quietly favours’ a certain kind of player is interesting but I’d push on the word ’quietly’ — the game isn’t subtle about who it’s for. The pixel art, the deliberate resource management, the Wielder spell system — none of that is hidden. Lavapotion isn’t quietly filtering players; they’re loudly building for one audience and not particularly bothered about anyone else. That’s not a criticism, just a different read than the review seems to have.
AA
Aria Ali2026-06-15
So the reviewer came back after a long flight on a friend’s recommendation and *that’s* when the design clicked — does the review actually explain what changed, or is the implication just that the player’s headspace changed? Because if Songs of Conquest requires that specific a form of patience before it opens up, that feels like information the 7 score should probably account for more explicitly.
NK
Nicole Krajicek2026-06-15
32 hours and the review hits the campaign but does it say anything about the skirmish maps? That’s where most of my time went.
CJ
Casey Johnston2026-06-15
Running Songs of Conquest on Deck is honestly ideal for this kind of game — the turn-based pacing means you can dock it mid-campaign without losing momentum. The review mentions pacing as a central concern, and I wonder how much of that is different when you’re playing in 45-minute handheld sessions versus a four-hour PC sit. The town management loop in particular feels less sluggish when you’re not committed to a marathon.